Night of Knives
The small island of Malaz and its city gave the great empire its name, but now it is little more than a sleepy, backwater port. Tonight, however, things are different.
Return of the Crimson Guard
The return of the mercenary company, the Crimson Guard, could not have come at a worse time for a Malazan Empire exhausted by warfare and weakened by betrayals and rivalries.
Greymane believed he’d outrun his past. With his school for swordsmanship in Falar, he was looking forward to a quiet life, although his colleague Kyle wasn’t as enamoured with life outside the mercenary company, the Crimson Guard.
Orb Sceptre Throne
The tumult of great powers colliding has passed and the city of Darujhistan and its citizens can at last get on with what matters: trading, bickering, politicking and enjoying all the good things in life.
Blood and Bone
In the western sky the bright emerald banner of the Visitor descends like a portent of annihilation. On the continent of Jacuruku, the Thaumaturgs have mounted another expedition in a bid to tame the neighbouring wild jungle.
Tens of thousands of years of ice is melting, and the land of Assail, long a byword for menace and inaccessibility, is at last yielding its secrets.